
Throughout 2018’s game for example, the studio made it clear that it was actually Odin who was pulling the strings behind the scenes. Taking a look at the laundry list of characters that will be out to kill Kratos in God of War: Ragnarok suggests that Santa Monica Studio has employed some clever misdirection tactics in its marketing. While there’s every chance that he could pop up at multiple stages, like Baldur in 2018, having a decisive boss fight at the start of the game would be the perfect way to set get things going right. This suggests that the god of thunder might take up a role in proceedings, similar to Poseidon at the start of God of War 3. While he could still feature prominently, there’s a growing list of reasons why he likely won’t be the ultimate main villain.īased on the scenes that Thor has been featured within, chiefly outside Kratos and Atreus’ house, it looks as though he arrives to confront the pair fairly early on in Ragnarok. There’s arguably good reasons for this, based on how Santa Monica Studio has already established his genocidal past and hedonistic personality. With Thor’s imposing height and stature, and Hurst’s commanding voice and presence, the antagonist should be a force of nature in the sequel.Ĭheck out our God of War Ragnarok interview with director Eric Williams for more on what to expect from the sequel.Considering how Thor has already taken up a prominent role in God of War: Ragnarok’s marketing, and was even featured at the end of 2018’s adventure, plenty of fans are expecting the god to be one of Kratos’ biggest adversaries in the sequel. This is interesting because it should make Thor a good foot taller than Kratos in Ragnarok, as the protagonist has previously been listed as right around six foot four inches, as of the 2018 game (thanks, Reddit (opens in new tab) detectives). The actor also lets slip that Thor is about “seven foot something” in God of War Ragnarok.


Instead of wearing a “suit with balls on,” Hurst says monitors dotted around him would display his actions as Thor in real time, showing the character mimicking his every movement as a fully animated character.

Hurst describes God of War Ragnarok as “super complex” and a “rich tapestry.” In fact, Hurst reveals that not only was this his first motion capture role, but Ragnarok’s motion capture wasn’t like any other motion capture experience he’s seen. The actor explains that “two creators” (presumably Cory Barlog and Eric Williams) came over to his house for five hours or so, and actually pitched the sequel and the character of Thor to Hurst himself, laying out concept art and other design documents for him to look over. Speaking in an interview at Comic Con Revolution last month in May, The Walking Dead’s Ryan Hurst revealed he’s just finished recording “the last tiny bit of work for God of War.” Interviewer Steven Alvarez makes it clear elsewhere that Hurst is specifically referring to voiceover work for God of War Ragnarok, and not motion capture.Įlsewhere in the interview, Hurst reveals how he landed the role of Thor in Ragnarok. The actor behind God of War Ragnarok’s Thor has revealed he’s just wrapped up voiceover work for the forthcoming game.
